LATAM Lead Sound Designer

Contract, Mexico City

HAUS Is looking to add a strong Lead Sound Designer to the team to support a large Entertainment client. The Lead Sound Designer (LATAM) is a collaborator with the Creative team, and is primarily responsible for bringing a sonic perspective to all AV assets for a title. They will be responsible for creative execution, either by designing, or by leading other sound designers. The difference between the Lead and a Sound Designer is that the Lead will work directly with the rest of the creative and strategy team, while a Sound Designer is only responsible for creative execution and will work directly with the Lead Sound Designer.


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Requirements

Looking for someone in region in Mexico City.

Spanish and English speaking is required, and if you also speak Portuguese that is a huge bonus!


Responsibilities

  • Collect and understand all necessary context surrounding the title. This includes watching down materials that are available, and reading all briefs and materials prepared by the Strategy team.
  • Collaborate and contribute to ideas surrounding the sound of each AV asset. Bring ideas to the creative team, as well as voice concerns about sound related issues that may arise.
  • Understand and clearly communicate the level of effort and resources required for each asset. This may include reaching out to additional resources such as Netflix Music Lab.
  • Attend all kickoff meetings, and creative syncs. Contribute to production plan based on notes and sharing schedule
  • Lead the creative execution for each piece, either personally or leading other sound designers.
  • Creative execution can include but is not limited to:
    • Sound design and sound effects editorial
    • Dialogue editing and cleanup
    • Music editing
    • Light music overlays or enhancements
    • Mixing for approvals

From making badass digital creative for the world’s biggest brands, to lunch-break sneaker shopping on Melrose, and thirsty Thursdays at the local pubs.

We have a family atmosphere, because...

creating together should be fun, or why do it?